

Compiling the Godot editor and export templates from source Note: We provide a separate example-v4 project folder for Godot 4.0, due to incompatibilities between GDScript in Godot 3.x and 4.0. 11-bone-node: demonstrates using SpineBoneNode instances to drive a SpineSprite's bones via Godot physics.
#Godot export templates how to
#Godot export templates skin
demonstrates how to create a custom skin composed from other skins for mix-and-match avatar creation scenarios. 02-animation-state-listener: demonstrates how to listen for animation state changes on a SpineSprite via signals.01-helloworld: demonstrates how to use a SpineSprite node to display and animate a Spine skeleton.Open the Godot editor and click Import, then select the spine-runtimes/spine-godot/example/project.godot file.If you don't want to use Git, download the latest version as a ZIP and unpack it. Clone the spine-runtimes Git repository.

#Godot export templates zip file
zip file and place the Godot.app into your /Applications/ folder. zip file and place the extracted executable file anywhere you like.

The export template for iOS devices only supports 64-bit ARM devices.ĭownload the Godot editor for your operating system as well as the Godot export templates from the links above.įor Windows and Linux, unpack the. The export templates for Windows, Linux and macOS also require 64-bit support. Note: All editor builds require 64-bit support. Godot export templates for Windows, Linux, macOS, Web, Android, iOS.We provide pre-built editor and export template binaries for the latest Godot stable release 3.5: This requires a custom build of the Godot editor as well as the Godot export templates.

The spine-godot runtime is implemented as a custom C++ engine module. Please see the Spine Runtimes License before integrating the Spine Runtimes into your applications.
