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Conjure minor elemental 5e
Conjure minor elemental 5e










conjure minor elemental 5e

Speaking of defense and escape, this is a way for a high-level wizard (and his friends) to get away in style. This is one of my favorite conjuration spells for D&D. It only lasts for one hour like a minor elemental, but a normal elemental can do a lot more damage in that time. This high level spell can help you control the battlefield by giving you a tough enemy to control. What’s better than conjuring a minor elemental? Summoning an even larger elemental. While some spells have more direct damage up front, summoning an elemental for multiple rounds can do more overall damage if you play it right. Being able to conjure one up on the battlefield can be a way to turn the tide of the battle. Even a minor elemental can cause some damage. While the word minor is in the name of this spell, don’t let it fool you. Conjuring up weather is always a good like for mages. This can give you enough time to escape or give your teammates time to beat up the monster you knocked prone. It can make your enemies in a wide area prone if you’re lucky. Speaking of defensive spells that can help a low-level wizard escape is necessary, Sleet Storm is a great conjuration spell to have at your disposal. Overall, this conjuration spell should be used by every wizard who wants to stay alive. Web can be used offensively – to give attack opportunities to your fighters – but if can also be used defensively, allowing you to escape if needed. The hardest part about playing a wizard is keeping them alive at lower levels. That means you can get more bang for your buck if you’re smart. Yes, this is another basic spell, but it’s also another AoE spell. There’s times your fighter or cleric won’t be able to carry everything, and you, the wizard, can be the hero with this spell. Yes, it’s a basic spell that doesn’t do damage, but it can be so useful when you actually do need it. It’s simple conjuration spells like these that really make playing D&D fun sometimes. You know, when you’re hauling all the loot back to your headquarters – or someplace nearby to sell. Floating DiskĪnother low-level utility spell that can be super helpful at the end of an adventure. You’ll not need this spell a lot (hopefully!), but it’s good to have to get your familiar as early as possible to help you stay alive. When cast successfully, you’ll be able to “find” your familiar which can then help keep you alive at lower levels. You’ll want to check with your DM to see if they have any special rules for familiars, but this can be a very useful spell.

conjure minor elemental 5e

(No pun!) Find FamiliarĪnother mainstay of the low-level wizard, Find Familiar is a way to “conjure” up an animal companion of sorts. No matter what type of adventure you’re on, there’s a good chance this spell will come in handy. This is one of the reasons I like this conjuration spell so much – utility. However, if you think about it, you can begin to realize that a magical “robot” hand can be useful in a lot of situations. Yes, it doesn’t sound like a lot – woo a magic hand. Mage HandĪnother low-level mage spell that can be indispensable.

conjure minor elemental 5e

It doesn’t do a ton of damage, but the ability to hit more than one creature at a time is invaluable for a low-level mage. The splash in the name is a hint at the usefulness of this spell, especially at lower levels. While this isn’t a powerful spell, it’s useful because it’s an AoE – Area of Effect spell.












Conjure minor elemental 5e